Information about NEW chapter


Hello. Guys! 

I continue to share with you the progress of my next part. I decided to use different angles for displaying characters in the game. Near and far shot to give more cinematography. As a horror fan, I love JumpScare moments. But, not so aggressive when the monster abruptly flies out of the mirror, window, and so on. I think a lot of games already contain such tricks. And some are based on them. I try to make these techniques not so aggressive, but just as unexpected. I want to share what I'm doing now in this video: 

Get UNSOLVED CASE

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